Towards Adaptive Gamification: A Method Using DynamicPlayer Profile and a Case Study

dc.contributor.authorRodríguez Santiago, Inmaculada
dc.contributor.authorPuig Puig, Anna
dc.contributor.authorRodríguez, Àlex
dc.date.accessioned2022-05-11T09:30:09Z
dc.date.available2022-05-11T09:30:09Z
dc.date.issued2022-01-04
dc.date.updated2022-05-11T09:30:09Z
dc.description.abstractThe design of gamified experiences following the one-fits-all approach uses the same game elements for all users participating in the experience. The alternative is adaptive gamification, which considers that users have different playing motivations. Some adaptive approaches use a (static) player profile gathered at the beginning of the experience; thus, the user experience fits this player profile uncovered through the use of a player type questionnaire. This paper presents a dynamic adaptive method which takes players' profiles as initial information and also considers how these profiles change over time based on users' interactions and opinions. Then, the users are provided with a personalized experience through the use of game elements that correspond to their dynamic playing profile. We describe a case study in the educational context, a course integrated on Nanomoocs, a massive open online course (MOOC) platform. We also present a preliminary evaluation of the approach by means of a simulator with bots that yields promising results when compared to baseline methods. The bots simulate different types of users, not so much to evaluate the effects of gamification (i.e., the completion rate), but to validate the convergence and validity of our method. The results show that our method achieves a low error considering both situations: when the user accurately (Err = 0.0070) and inaccurately (Err = 0.0243) answers the player type questionnaire.
dc.format.extent19 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec717280
dc.identifier.issn2076-3417
dc.identifier.urihttps://hdl.handle.net/2445/185510
dc.language.isoeng
dc.publisherMDPI
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.3390/app12010486
dc.relation.ispartofApplied Sciences, 2022, vol. 12, num. 1, p. 1-19
dc.relation.urihttps://doi.org/10.3390/app12010486
dc.rightscc-by (c) Rodríguez Santiago, Inmaculada et al., 2022
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.sourceArticles publicats en revistes (Matemàtiques i Informàtica)
dc.subject.classificationLudificació
dc.subject.classificationJocs seriosos
dc.subject.otherGamification
dc.subject.otherSerious games
dc.titleTowards Adaptive Gamification: A Method Using DynamicPlayer Profile and a Case Study
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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