Egocentric rich images detection in a serious game for Alzheimer’s patients

dc.contributor.advisorRadeva, Petia
dc.contributor.authorDueñas Peláez, Adrián
dc.date.accessioned2018-02-28T11:34:49Z
dc.date.available2018-02-28T11:34:49Z
dc.date.issued2017-06-22
dc.descriptionTreballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2017, Director: Petia Radevaca
dc.description.abstract[en] Alzheimer’s is a progressive neurodegenerative disease, right now irreversible and related with ageing. It is caused by neuronal deterioration which leads to memory loss, intellectual impairment and personality disorders and behavior. Several international reports warn that Alzheimer’s is the most common form of dementia, affecting between 60% and 70% of the total number of cases. In addition, it has been estimated that at least 5% of the world’s population with more than 60 years old will suffer the disease at some point in their life. Despite the social and economic impact of the disease, there is still no treatment that can cure dementia or prevent its evolution. It is for this reason that efforts to find solutions that diminish the progressive development of the disease have been growing increasingly, building a society aware of these problems. The World Health Organization recognized dementia as a public priority in the report: "Dementia: a public health priority"[27]. The TV program L.La Marató de TV3"decided to dedicate the show of the year 2013 to the eurodegenerative diseases. Granted by it, this work has been aimed at reinforcing the inclusion of the new technologies in areas related with health to promote the improvement of Alzheimer’s patients. The framework developed in this project consists on the incorporation of a wearable camera that automatically takes pictures of the day of the patient. Subsequently, a selection is made, through the detection of objects in the images and a classification using Machine Learning algorithms, of those photographs which can bring value to the cognitive reinforcement of the patient. A serious game based on this pictures has been built to enhance this behavior.ca
dc.format.extent45 p.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/2445/120329
dc.language.isoengca
dc.rightsmemòria: cc-by-nc-sa (c) Adrián Dueñas Peláez, 2017
dc.rightscodi: GPL (c) Adrián Dueñas Peláez, 2017
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
dc.rights.urihttp://creativecommons.org/licenses/by-sa/3.0/es
dc.rights.urihttp://www.gnu.org/licenses/gpl-3.0.ca.html
dc.sourceTreballs Finals de Grau (TFG) - Enginyeria Informàtica
dc.subject.classificationMalaltia d'Alzheimercat
dc.subject.classificationAprenentatge automàticcat
dc.subject.classificationProgramaricat
dc.subject.classificationTreballs de fi de graucat
dc.subject.classificationReconeixement de formes (Informàtica)ca
dc.subject.classificationSistemes classificadors (Intel·ligència artificial)ca
dc.subject.classificationDisseny de videojocsca
dc.subject.otherAlzheimer's diseaseeng
dc.subject.otherMachine learningeng
dc.subject.otherComputer softwareeng
dc.subject.otherBachelor's theseseng
dc.subject.otherPattern recognition systemsen
dc.subject.otherLearning classifier systemsen
dc.subject.otherVideo games designen
dc.titleEgocentric rich images detection in a serious game for Alzheimer’s patientsca
dc.typeinfo:eu-repo/semantics/bachelorThesisca

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