Motivational scaffolding through digital gamification in early childhood science teacher education: A design-based research study

dc.contributor.authorGuimerà Ballesta, Gerard
dc.contributor.authorJiménez Valverde, Gregorio
dc.contributor.authorFabré Mitjans, Noëlle
dc.date.accessioned2026-06-08T16:37:43Z
dc.date.available2026-06-08T16:37:43Z
dc.date.issued2026-05-29
dc.date.updated2026-06-08T16:37:45Z
dc.description.abstractDigital gamification may function as motivational scaffolding within situated course designs when it helps learners perceive progress, participate actively, and connect course activities with meaningful professional goals. This article examines how motivational scaffolds were designed and refined through digital gamification in a fourth-year science course in early childhood teacher education. Using a two-cycle design-based research approach, the study analyzed an initial FantasyClass-supported implementation and a subsequent redesigned version. In Cycle 1, broad affective outcomes, feature ratings, and open responses were associated with more favorable recent learning experiences, somewhat more favorable current views of science and its relevance, and higher perceived science-teaching capability and preparedness. Feature-level evidence identified progression, collaborative work, and narrative coherence as central motivational supports. These findings informed Cycle 2, which recalibrated selected mechanics and strengthened the narrative structure. Post-course Intrinsic Motivation Inventory results were descriptively consistent with above-midpoint enjoyment, perceived competence, and perceived choice, with enjoyment positively associated with competence and choice. Qualitative evidence highlighted active participation, progress awareness, and perceived relevance for future teaching. The findings suggest that, under the design conditions examined here, digital gamification may support motivationally meaningful course design when treated as motivational scaffolding rather than as an isolated reward system.
dc.format.extent32 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec770203
dc.identifier.urihttps://hdl.handle.net/2445/229949
dc.language.isoeng
dc.publisherMDPI
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.3390/educsci16060855
dc.relation.ispartofEducation Sciences, 2026, vol. 16, num.6, 855
dc.relation.urihttps://doi.org/10.3390/educsci16060855
dc.rightscc-by (c) Guimerà, G. et al., 2026
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.sourceArticles publicats en revistes (Educació Lingüística, Científica i Matemàtica)
dc.subject.classificationLudificació
dc.subject.classificationTecnologia educativa
dc.subject.classificationFormació del professorat
dc.subject.classificationEducació infantil
dc.subject.classificationEnsenyament científic
dc.subject.otherGamification
dc.subject.otherEducational technology
dc.subject.otherTeacher training
dc.subject.otherPreschool education
dc.subject.otherScience education
dc.titleMotivational scaffolding through digital gamification in early childhood science teacher education: A design-based research study
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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