'I know how you feel': The importance of interaction style on users' acceptance in an entertainment scenario

dc.contributor.authorAndriella, Antonio
dc.contributor.authorHuertas García, Rubén
dc.contributor.authorForgas Coll, Santiago
dc.contributor.authorTorras, Carme
dc.contributor.authorAlenyà, Guillem
dc.date.accessioned2022-10-26T08:04:42Z
dc.date.available2023-10-01T05:10:24Z
dc.date.issued2022-10-01
dc.date.updated2022-10-26T08:04:42Z
dc.description.abstractIn this article, we aim to evaluate the role of robots' personality-driven behavioural patterns on users' intention to use in an entertainment scenario. Toward such a goal, we designed two personalities: one introverted with an empathic and self-comparative interaction style, and the other extroverted with a provocative and other-comparative interaction style. To evaluate the proposed technology acceptance model, we conducted an experiment (N = 209) at a public venue where users were requested to play a game with the support of the TIAGo robot. Our findings show that the robot personality affects the acceptance model and three relevant drivers: perceived enjoyment, perceived usefulness, and social influence. The extroverted robot was perceived as more useful than the introverted, and participants who interacted with it were faster at solving the game. On the other hand, the introverted robot was perceived as more enjoyable but less useful than the extroverted, and participants who interacted with it made fewer mistakes. Taken together, these findings support the importance of designing proper robot personalities in influencing users' acceptance, featuring that a given style can elicit a different driver of acceptance.
dc.format.extent37 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec726197
dc.identifier.issn1572-0373
dc.identifier.urihttps://hdl.handle.net/2445/190149
dc.language.isoeng
dc.publisherJohn Benjamins Publishing Company
dc.relation.isformatofVersió postprint del document publicat a: https://doi.org/10.1075/is.21019.and
dc.relation.ispartofInteraction Studies, 2022, vol. 23, num. 1, p. 21-57
dc.relation.urihttps://doi.org/10.1075/is.21019.and
dc.rights(c) John Benjamins Publishing Company, 2022
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.sourceArticles publicats en revistes (Empresa)
dc.subject.classificationMatemàtica recreativa
dc.subject.classificationRobòtica
dc.subject.classificationConsumidors
dc.subject.classificationInteracció persona-ordinador
dc.subject.otherMathematical recreations
dc.subject.otherRobotics
dc.subject.otherConsumers
dc.subject.otherHuman-computer interaction
dc.title'I know how you feel': The importance of interaction style on users' acceptance in an entertainment scenario
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/acceptedVersion

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