Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study

dc.contributor.authorGonzález Franco, Mar
dc.contributor.authorSlater, Mel
dc.contributor.authorBirney, Megan E.
dc.contributor.authorSwapp, David
dc.contributor.authorHaslam, S. Alexander
dc.contributor.authorReicher, Stephen D.
dc.date.accessioned2021-03-22T13:57:26Z
dc.date.available2021-03-22T13:57:26Z
dc.date.issued2018-12-31
dc.date.updated2021-03-22T13:57:26Z
dc.description.abstractIn Milgram's seminal obedience studies, participants' behaviour has traditionally been explained as a demonstration of people's tendency to enter into an 'agentic state' when in the presence of an authority figure: they attend only to the demands of that authority and are insensitive to the plight of their victims. There have been many criticisms of this view, but most rely on either indirect or anecdotal evidence. In this study, participants (n = 40) are taken through a Virtual Reality simulation of the Milgram paradigm. Compared to control participants (n = 20) who are not taken through the simulation, those in the experimental conditions are found to attempt to help the Learner more by putting greater emphasis on the correct word over the incorrect words. We also manipulate the extent to which participants identify with the science of the study and show that high identifiers both give more help, are less stressed, and are more hesitant to press the shock button than low identifiers. We conclude that these findings constitute a refutation of the 'agentic state' approach to obedience. Instead, we discuss implications for the alternative approaches such as 'engaged followership' which suggests that obedience is a function of relative identification with the science and with the victim in the study. Finally, we discuss the value of Virtual Reality as a technique for investigating hard-to-study psychological phenomena.
dc.format.extent16 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec701868
dc.identifier.issn1932-6203
dc.identifier.pmid30596731
dc.identifier.urihttps://hdl.handle.net/2445/175554
dc.language.isoeng
dc.publisherPublic Library of Science (PLoS)
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1371/journal.pone.0209704
dc.relation.ispartofPLoS One, 2018, vol. 13, num. 12, p. e0209704
dc.relation.urihttps://doi.org/10.1371/journal.pone.0209704
dc.rightscc-by (c) González Franco, Mar et al., 2018
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es
dc.sourceArticles publicats en revistes (Psicologia Clínica i Psicobiologia)
dc.subject.classificationRealitat virtual
dc.subject.classificationPsicologia de l'aprenentatge
dc.subject.otherVirtual reality
dc.subject.otherPsychology of learning
dc.titleParticipant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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