Modeling the formation of social conventions from embodied real-time interactions

dc.contributor.authorFreire, Ismael T.
dc.contributor.authorMoulin Frier, Clement
dc.contributor.authorSanchez Fibla, Marti
dc.contributor.authorArsiwalla, Xerxes D.
dc.contributor.authorVerschure, Paul F. M. J.
dc.date.accessioned2022-01-27T11:45:21Z
dc.date.available2022-01-27T11:45:21Z
dc.date.issued2020-06-22
dc.date.updated2022-01-25T06:21:36Z
dc.description.abstractWhat is the role of real-time control and learning in the formation of social conventions? To answer this question, we propose a computational model that matches human behavioral data in a social decision-making game that was analyzed both in discrete-time and continuous-time setups. Furthermore, unlike previous approaches, our model takes into account the role of sensorimotor control loops in embodied decision-making scenarios. For this purpose, we introduce the Control-based Reinforcement Learning (CRL) model. CRL is grounded in the Distributed Adaptive Control (DAC) theory of mind and brain, where low-level sensorimotor control is modulated through perceptual and behavioral learning in a layered structure. CRL follows these principles by implementing a feedback control loop handling the agent's reactive behaviors (pre-wired reflexes), along with an Adaptive Layer that uses reinforcement learning to maximize long-term reward. We test our model in a multi-agent game-theoretic task in which coordination must be achieved to find an optimal solution. We show that CRL is able to reach human-level performance on standard game-theoretic metrics such as efficiency in acquiring rewards and fairness in reward distribution.
dc.format.extent22 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idimarina6287992
dc.identifier.issn1932-6203
dc.identifier.pmid32569266
dc.identifier.urihttps://hdl.handle.net/2445/182707
dc.language.isoeng
dc.publisherPublic Library of Science
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1371/journal.pone.0234434
dc.relation.ispartofPlos One, 2020, vol.15, num. 6, p. e0234434
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/H2020/820742/EU//HR-Recycler
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/H2020/641321/EU//socSMCs
dc.relation.urihttps://doi.org/10.1371/journal.pone.0234434
dc.rightscc by (c) Freire, Ismael T. et al., 2020
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.sourceArticles publicats en revistes (Institut de Bioenginyeria de Catalunya (IBEC))
dc.subject.classificationSimulació per ordinador
dc.subject.classificationTeoria de jocs
dc.subject.classificationConducta (Psicologia)
dc.subject.classificationHuman behavior
dc.subject.otherComputer simulation
dc.subject.otherGame theory
dc.titleModeling the formation of social conventions from embodied real-time interactions
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

Fitxers

Paquet original

Mostrant 1 - 1 de 1
Carregant...
Miniatura
Nom:
12537_6287992_freire_plosone_15_6_e0234434.pdf
Mida:
1.44 MB
Format:
Adobe Portable Document Format