Gamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game.

dc.contributor.authorRosa Castillo, Antonio
dc.contributor.authorGarcía Pañella, Oscar
dc.contributor.authorMaestre González, Elena
dc.contributor.authorPulpón Segura, Anna M.
dc.contributor.authorRoselló Novella, Alba 
dc.contributor.authorSolà Pola, Montserrat
dc.date.accessioned2024-06-21T13:44:18Z
dc.date.available2024-06-21T13:44:18Z
dc.date.issued2022-09-05
dc.date.updated2024-06-21T13:44:23Z
dc.description.abstractBackground: Gamification has been shown to lead to greater motivation and participation among students. Currently, many teachers use social networks to share supplementary course materials and student work, but they have not incorporated gamified educational activities into social networking sites. Objective: To determine nursing students' satisfaction with an Instagram-based educational game and their perceptions of its effects on their learning. Design: We conducted a cross-sectional, descriptive, observational study. Participants: First-year nursing students in the subject "Dietetics and Nutrition". Results: Of the total sample, 71.7 % agreed that gamification had helped them assimilate the content. Between 66 % and 70 % agreed that the experience had motivated them to keep up with the subject and learn more about the topic, that it had helped them to better understand certain concepts of the subject, that they would recommend the experience to other students, and that they enjoyed the experience of playing a game while learning. 71.7 % of them were in favour of increased use of gamification in other subjects. Conclusions: The use of an Instagram-based educational game as a complement to in-class teaching was useful, enjoyable, and motivating for the acquisition of new knowledge.
dc.format.extent5 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec725155
dc.identifier.issn0260-6917
dc.identifier.pmid36088779
dc.identifier.urihttps://hdl.handle.net/2445/213507
dc.language.isoeng
dc.publisherElsevier
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1016/j.nedt.2022.105533
dc.relation.ispartofNurse Education Today, 2022, vol. 118, num.105533
dc.relation.urihttps://doi.org/10.1016/j.nedt.2022.105533
dc.rightscc-by (c) Roselló Novella, Alba et al., 2022
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.sourceArticles publicats en revistes (Infermeria de Salut Pública, Salut mental i Maternoinfantil)
dc.subject.classificationLudificació
dc.subject.classificationEducació superior
dc.subject.classificationEnsenyament de la infermeria
dc.subject.otherGamification
dc.subject.otherHigher education
dc.subject.otherNursing education
dc.titleGamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game.
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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