Jump and free fall! Memory, attention, and decision-making processes in an extreme sport
| dc.contributor.author | Castellà, Judit | |
| dc.contributor.author | Boned Garau, Jaume | |
| dc.contributor.author | Méndez Ulrich, Jorge Luis | |
| dc.contributor.author | Sanz Ruiz, Antoni | |
| dc.date.accessioned | 2021-02-01T11:19:08Z | |
| dc.date.available | 2021-02-01T11:19:08Z | |
| dc.date.issued | 2019-05-21 | |
| dc.date.updated | 2021-02-01T11:19:08Z | |
| dc.description.abstract | In the present study, we explored the effects of high arousal on cognitive performance when facing a situation of risk. We also investigated how these effects are moderated by either positive or negative emotional states (valence). An ecological methodology was employed, and a field study was carried out in a real-life situation with 39 volunteer participants performing a bungee jumping activity and a control group of 39 participants. Arousal and valence were assessed with the Self-Assessment Manikin (SAM). Working memory capacity (reverse digit span), selective attention (Go/No-Go task) and decision-making (Iowa Gambling Task) were assessed at 3 time points: 30 min before the jump, immediately after the jump, and approximately 8 min after the onset of the previous phase. The results indicate that high arousal accompanied by high positive valence scores after jumping either improved performance or led to a lack of impairment in certain cognitive tasks. The Processing-Efficiency and the Broaden-and-Build theories are put forward to explain emotional moderation of cognitive performance in potentially life-threatening situations. | |
| dc.format.extent | 11 p. | |
| dc.format.mimetype | application/pdf | |
| dc.identifier.idgrec | 704754 | |
| dc.identifier.issn | 0269-9931 | |
| dc.identifier.uri | https://hdl.handle.net/2445/173568 | |
| dc.language.iso | eng | |
| dc.publisher | Taylor and Francis | |
| dc.relation.isformatof | Versió postprint del document publicat a: https://doi.org/10.1080/02699931.2019.1617675 | |
| dc.relation.ispartof | Cognition & Emotion, 2019, vol. 34, num. 2, p. 262-272 | |
| dc.relation.uri | https://doi.org/10.1080/02699931.2019.1617675 | |
| dc.rights | (c) Taylor and Francis, 2019 | |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | |
| dc.source | Articles publicats en revistes (Mètodes d'Investigació i Diagnòstic en Educació) | |
| dc.subject.classification | Esports d'aventura | |
| dc.subject.classification | Esports extrems | |
| dc.subject.classification | Presa de decisions | |
| dc.subject.classification | Cognició | |
| dc.subject.other | Adventure sports | |
| dc.subject.other | Extreme sports | |
| dc.subject.other | Decision making | |
| dc.subject.other | Cognition | |
| dc.title | Jump and free fall! Memory, attention, and decision-making processes in an extreme sport | |
| dc.type | info:eu-repo/semantics/article | |
| dc.type | info:eu-repo/semantics/acceptedVersion |
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