Gamification and learning Spanish as a modern language: student perceptions in the university context

dc.contributor.authorBatlle Rodríguez, Jaume
dc.contributor.authorGonzález Argüello, Ma. Vicenta (María Vicenta)
dc.date.accessioned2024-12-09T15:11:03Z
dc.date.available2024-12-09T15:11:03Z
dc.date.issued2023-06-05
dc.date.updated2024-12-09T15:11:04Z
dc.description.abstractGamification is a methodological strategy that has been applied for several years in the field of modern language learning. It is employed primarily to increase students’ motivation by incorporating game elements into an otherwise didactic context. Research into the use of gamification in language teaching has focused largely on characterizing the specific practices involved and on determining the degree of motivation elicited in students. There has been little examination of students’ perceptions of gamification or their assessment of its effectiveness for learning a modern language. This study analyses learner perception and motivation among a group of sixteen university students of Spanish as a modern foreign language following participation in a gamified learning experience. Analysis of the information gathered from student perception questionnaires and non-participant observation indicates that the students perceive progress in vocabulary learning but not in grammatical knowledge. The students also report a high level of motivation for the proposed learning activities due to the possibility of working collaboratively with their classmates. The article concludes with reflections on the relevance and didactic implications of gamification as a methodological strategy in modern foreign language teaching at higher education level.
dc.format.extent15 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec734731
dc.identifier.issn2191-6128
dc.identifier.urihttps://hdl.handle.net/2445/216967
dc.language.isoeng
dc.publisherDe Gruyter
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1515/cercles-2023-2016
dc.relation.ispartofLanguage Learning in Higher Education, 2023, vol. 13, num.1, p. 89-103
dc.relation.urihttps://doi.org/10.1515/cercles-2023-2016
dc.rightscc by (c) Batlle Rodríguez, Jaume et al., 2023
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.sourceArticles publicats en revistes (Educació Lingüística, Científica i Matemàtica)
dc.subject.classificationCastellà (Llengua)
dc.subject.classificationLudificació
dc.subject.classificationMotivació en l'educació
dc.subject.classificationEstudiants estrangers
dc.subject.classificationEducació superior
dc.subject.otherSpanish language
dc.subject.otherGamification
dc.subject.otherMotivation in education
dc.subject.otherForeign students
dc.subject.otherHigher education
dc.titleGamification and learning Spanish as a modern language: student perceptions in the university context
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

Fitxers

Paquet original

Mostrant 1 - 1 de 1
Carregant...
Miniatura
Nom:
261712.pdf
Mida:
539.57 KB
Format:
Adobe Portable Document Format