Cue-elicited anxiety and craving for food using virtual reality scenarios

dc.contributor.authorFerrer, Marta (Ferrer García)
dc.contributor.authorGutiérrez Maldonado, José
dc.contributor.authorPla Sanjuanelo, Joana
dc.date.accessioned2015-05-13T16:40:10Z
dc.date.available2015-05-13T16:40:10Z
dc.date.issued2013
dc.date.updated2015-05-13T16:40:10Z
dc.description.abstractCue exposure therapy has been reported to be an effective intervention for reducing binge eating behavior in patients with eating disorders and obesity. However, in vivo food exposure conducted in the therapist's office presents logistical problems and lacks ecological validity. This study proposes the use of virtual reality technology as an alternative to in vivo exposure, and assesses the ability of different virtual environments to elicit anxiety and craving for food in a non-clinical sample. The results show that exposure to virtual environments provokes changes in reported craving for food. High-calorie food cues are the ones that elicit the highest increases in craving.
dc.format.extent5 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec627586
dc.identifier.issn0926-9630
dc.identifier.urihttps://hdl.handle.net/2445/65532
dc.language.isoeng
dc.publisherIOS Press
dc.relation.isformatofReproducció del document publicat a: http://dx.doi.org/10.3233/978-1-61499-282-0-105
dc.relation.ispartofStudies in Health Technology and Informatics, 2013, vol. 191, p. 105-109
dc.relation.urihttp://dx.doi.org/10.3233/978-1-61499-282-0-105
dc.rights(c) Ferrer, Marta (Ferrer García) et al., 2013
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.sourceArticles publicats en revistes (Psicologia Clínica i Psicobiologia)
dc.subject.classificationAnsietat
dc.subject.classificationTrastorns de la conducta alimentària
dc.subject.classificationTeràpia d'exposició
dc.subject.classificationRealitat virtual
dc.subject.otherAnxiety
dc.subject.otherEating disorders
dc.subject.otherExposure therapy
dc.subject.otherVirtual reality
dc.titleCue-elicited anxiety and craving for food using virtual reality scenarios
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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