Implementación y resultados del proyecto de innovación docente “Gamificación estructural de una asignatura de didáctica de las ciencias experimentales”

dc.contributor.authorJiménez Valverde, Gregorio
dc.contributor.authorCalafell, Genina
dc.date.accessioned2024-12-23T13:27:52Z
dc.date.available2024-12-23T13:27:52Z
dc.date.issued2024
dc.description.abstractThis project leverages structural gamification to enhance science education for Primary and Early Childhood Education students at the University of Barcelona. It aims to transform traditionally neutral or negative perceptions of science by integrating game-like elements into the curriculum, thereby making learning more engaging and interactive. This shift enhances students’ motivation and alters their perceptions towards science. Additionally, the project has secondary objectives of providing students with firsthand experience in gamification and promoting cooperative learning, which is an essential skill in the educational training provided by our university. By using the digital platform FantasyClass, the project enables students to actively participate in their educational journey through role-playing, challenges, and interactive rewards, thus transitioning from passive information reception to dynamic engagement. The project’s design follows an action-research methodology, allowing for continuous refinement of educational practices through cycles of planning, implementation, observation, and reflection. Results indicate significant improvements in students’ motivation and perceptions of science subjects, with a marked increase in positive attitudes and engagement. These initiatives aim not only to enrich the learning environment but also to prepare future educators to effectively use gamification in their teaching practices, addressing the emotional and perceptual challenges associated with science education and contributing to higher quality education.en
dc.format.extent16 p.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/2445/217246
dc.language.isospaca
dc.publisherEdiciones Octaedroca
dc.relation.isformatofReproducció d'un capítol del llibre: Enseñanza y aprendizaje en la era digital desde la investigación y la innovación
dc.relation.ispartofCapítol del llibre: Manuel Sirignano, Fabrizio, et al. (Eds.), Enseñanza y aprendizaje en la era digital desde la investigación y la innovación, Ediciones Octaedro, 2024, [ISBN: 978-84-1079-000-1], pp. 219-231
dc.rightscc by-nc (c) Jiménez Valverde, Gregorio et al., 2024
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/*
dc.sourceLlibres / Capítols de llibre (Educació Lingüística, Científica i Matemàtica)
dc.subject.classificationInnovacions educatives
dc.subject.classificationLudificació
dc.subject.classificationAprenentatge cooperatiu
dc.subject.classificationDidàctica de la ciència
dc.subject.classificationFormació del professorat
dc.subject.otherEducational innovations
dc.subject.otherGamification
dc.subject.otherTeam learning approach in education
dc.subject.otherScience teaching methods
dc.subject.otherTeacher training
dc.titleImplementación y resultados del proyecto de innovación docente “Gamificación estructural de una asignatura de didáctica de las ciencias experimentales”es
dc.typeinfo:eu-repo/semantics/bookPartca
dc.typeinfo:eu-repo/semantics/publishedVersion

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