Video game addiction in gambling disorder: clinical, psychopathological, and personality correlates

dc.contributor.authorJiménez-Murcia, Susana
dc.contributor.authorFernández Aranda, Fernando
dc.contributor.authorGranero, Roser
dc.contributor.authorChóliz, Mariano
dc.contributor.authorLa Verde, Melania
dc.contributor.authorAguglia, Eugenio
dc.contributor.authorSignorelli, Maria S.
dc.contributor.authorSá, Gustavo M.
dc.contributor.authorAymamí, Maria Neus
dc.contributor.authorGómez-Peña, Mónica
dc.contributor.authorDel Pino Gutiérrez, Amparo
dc.contributor.authorMoragas, Laura
dc.contributor.authorFagundo, Ana Beatriz
dc.contributor.authorSauchelli, Sarah
dc.contributor.authorFernández Formoso, José Antonio
dc.contributor.authorMenchón Magriñá, José Manuel
dc.date.accessioned2014-12-18T14:55:45Z
dc.date.available2014-12-18T14:55:45Z
dc.date.issued2014-07-14
dc.date.updated2014-12-18T14:55:45Z
dc.description.abstractObjective: We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non-video game use (non-VGU) in relation to their gambling behavior, psychopathology, and personality characteristics. Method: A sample of 193 GD patients (121 non-VGU, 43 VGU, and 29 VGA) consecutively admitted to our pathological gambling unit participated in the study. Assessment: Measures included the video game dependency test (VDT), symptom checklist-90-revised, and the temperament and character inventory-revised, as well as a number of other GD indices. Results: In GD, the observed prevalence of VG (use or addiction) was 37.3% (95%CI:30.7% ÷ 44.3),VGU 22.3% (95%CI:17.0% ÷ 28.7), and VGA 15% (95%CI:10.7% ÷ 20.7). Orthogonal polynomial contrast into logistic regression showed positive linear trends for VG level and GD severity and other measures of general psychopathology. After structural equation modeling, higher VG total scores were associated with younger age, general psychopathology, and specific personality traits, but not with GDseverity. Patients" sex and age were involved in the mediational pathways between personality traits and VG impairment. Conclusions: GD patients with VG are younger and present more dysfunctional personality traits, and more general psychopathology. The presence of VG did not affect the severity of GD
dc.format.extent11 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec644913
dc.identifier.issn2314-6133
dc.identifier.pmid25126551
dc.identifier.urihttps://hdl.handle.net/2445/60907
dc.language.isoeng
dc.publisherHindawi
dc.relation.isformatofReproducció del document publicat a: http://dx.doi.org/10.1155/2014/315062
dc.relation.ispartofBioMed Research International, 2014, vol. 2014, p. 1-11
dc.relation.urihttp://dx.doi.org/10.1155/2014/315062
dc.rightscc-by (c) Jiménez-Murcia, Susana et al., 2014
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es
dc.sourceArticles publicats en revistes (Ciències Clíniques)
dc.subject.classificationJocs per ordinador
dc.subject.classificationAddicció a Internet
dc.subject.classificationAddictes
dc.subject.classificationVideojocs
dc.subject.classificationTrastorns de la conducta
dc.subject.classificationConducta compulsiva
dc.subject.otherComputer games
dc.subject.otherInternet addiction
dc.subject.otherAddicts
dc.subject.otherVideo games
dc.subject.otherBehavior disorders
dc.subject.otherCompulsive behavior
dc.titleVideo game addiction in gambling disorder: clinical, psychopathological, and personality correlates
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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