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Desarrollo de un videojuego 2.5D con Unity

dc.contributor.advisorDantí, Francesc
dc.contributor.authorRivero Martínez, Daniel
dc.date.accessioned2018-01-18T08:51:36Z
dc.date.available2018-01-18T08:51:36Z
dc.date.issued2017-01-26
dc.descriptionTreballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2017, Director: Francesc Dantíca
dc.description.abstractWith this project I wanted to capture the interest I've had my whole life, and the knowledge acquired during my studies in computer engineering, by the development from scratch of a video game. The developed video game belongs to the genre of platform games and has a 2.5D perspective, i.e., used graphics are 3-dimensional but the gameplay is limited to 2 dimensions. To do this I used the Unity game engine and the C Sharp programming language, and the 3D graphics software Blender for the design of the graphic elements used in the video game.ca
dc.format.extent42 p.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/2445/119104
dc.language.isospaca
dc.rightsmemòria: cc-by-nc-sa (c) Daniel Rivero Martínez, 2017
dc.rightscodi: GPL (c) Daniel Rivero Martínez, 2017
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
dc.rights.urihttp://creativecommons.org/licenses/by-sa/3.0/es
dc.rights.urihttp://www.gnu.org/licenses/gpl-3.0.ca.html
dc.sourceTreballs Finals de Grau (TFG) - Enginyeria Informàtica
dc.subject.classificationDisseny de videojocscat
dc.subject.classificationVisualització tridimensionalcat
dc.subject.classificationProgramaricat
dc.subject.classificationTreballs de fi de graucat
dc.subject.otherVideo games designeng
dc.subject.otherThree-dimensional display systemseng
dc.subject.otherComputer softwareeng
dc.subject.otherBachelor's theseseng
dc.titleDesarrollo de un videojuego 2.5D con Unityca
dc.typeinfo:eu-repo/semantics/bachelorThesisca

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