Diseño, desarrollo, modelado y animación de un juego con Unity3D

dc.contributor.advisorPardo Fernández, Àlex, 1991-
dc.contributor.authorMateus Romero, Fernando
dc.date.accessioned2015-10-05T12:08:09Z
dc.date.available2015-10-05T12:08:09Z
dc.date.issued2015-06-27
dc.descriptionTreballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2015, Director: Àlex Pardo Fernándezca
dc.description.abstractThe video game industry is passing through a golden age which has been a long time coming. The sector is approaching slowly to a maturity that can only be reached when some barriers are broken after a long Trial and Error process, resulting in some approaching to the level of older industries with many more years at their backs, such as the cinematographic or musical industry. There have been some facts that are directly responsible of that evolution. One is the constantly growing acceptation of video games in the homes all around the world, and other one is the fresh air that indie teams have bring to the development industry, being capable to take the risk of offer new experiences without be too much concerned of the economical side of the business nor the popular criticism. In that last one sense, the wide offer of free software development tools available to everyone has a lot to say. Unity3D is the graphic engine more used by far in video game development at present, partly on being multi-platform (is able to build applications compatible with Android, iOS, PC, Mac, Linux and consoles) and its free licenses, that are not even limited in comparison with the purchasable licenses. Its use has grown widely in the last three years and statistics don't seem to say that the trend is going to change soon. Moreover, a lot of studios (and not only the independents ones) are putting their money in using Unity3D as their next game graphic engine. With Unity3D Personal (the free license) as graphic engine and Blender as modeller and animator software, this project will start the development of a action-role PC game, creating some basic mechanics thinking in a future full development.ca
dc.format.extent41 p.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/2445/67133
dc.language.isospaca
dc.rightsmemòria: cc-by-nc-sa (c) Fernando Mateus Romero, 2015
dc.rightscodi: GPL (c) Fernando Mateus Romero, 2015
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
dc.rights.urihttp://creativecommons.org/licenses/by-sa/3.0/es
dc.rights.urihttp://www.gnu.org/licenses/gpl-3.0.ca.html
dc.sourceTreballs Finals de Grau (TFG) - Enginyeria Informàtica
dc.subject.classificationDisseny de videojocscat
dc.subject.classificationVisualització tridimensionalcat
dc.subject.classificationProgramaricat
dc.subject.classificationTreballs de fi de graucat
dc.subject.classificationJocs per ordinadorca
dc.subject.otherVideo games designeng
dc.subject.otherThree-dimensional display systemseng
dc.subject.otherComputer softwareeng
dc.subject.otherBachelor's theseseng
dc.subject.otherComputer gameseng
dc.titleDiseño, desarrollo, modelado y animación de un juego con Unity3Dca
dc.typeinfo:eu-repo/semantics/bachelorThesisca

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