Visual realism enhances realistic response in an immersive virtual environment

dc.contributor.authorSlater, Mel
dc.contributor.authorKhanna, Pankaj
dc.contributor.authorMortensen, Jesper
dc.contributor.authorYu, Insu
dc.date.accessioned2014-03-27T17:50:50Z
dc.date.available2014-03-27T17:50:50Z
dc.date.issued2009
dc.date.updated2014-03-27T17:50:50Z
dc.description.abstractParticipants in an immersive virtual environment interact with the scene from an egocentric point of view that is, where there bodies appear to be located rather than from outside as if looking through a window. People interact through normal body movements, such as head-turning,reaching, and bending, and within the tracking limitations move through the environment or effect changes within it in natural ways.
dc.format.extent9 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec617000
dc.identifier.issn0272-1716
dc.identifier.urihttps://hdl.handle.net/2445/53084
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.isformatofReproducció del document publicat a: 10.1109/MCG.2009.55
dc.relation.ispartofIEEE Computer Graphics and Applications, 2009, vol. 29, num. 3, p. 76-84
dc.relation.urihttp://dx.doi.org/10.1109/MCG.2009.55
dc.rights(c) Institute of Electrical and Electronics Engineers (IEEE), 2009
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.sourceArticles publicats en revistes (Psicologia Clínica i Psicobiologia)
dc.subject.classificationRealitat virtual
dc.subject.classificationOrientació (Fisiologia)
dc.subject.classificationPercepció visual
dc.subject.otherVirtual reality
dc.subject.otherOrientation (Physiology)
dc.subject.otherVisual perception
dc.titleVisual realism enhances realistic response in an immersive virtual environmenteng
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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