The effect on lower spine muscle activation of walking on a narrow beam in virtual reality

dc.contributor.authorAntley, Angus
dc.contributor.authorSlater, Mel
dc.date.accessioned2014-03-27T18:50:53Z
dc.date.available2014-03-27T18:50:53Z
dc.date.issued2011-02
dc.date.updated2014-03-27T18:50:53Z
dc.description.abstractTo what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, ranging from questionnaires, behavioral studies, and the use of physiological measures. Here, we compare the onsets of muscle activity using surface electromyography (EMG) while participants were walking under three different conditions: on a normal floor surface, on a narrow ribbon along the floor, and on a narrow platform raised off the floor. The same situation was rendered in an immersive virtual environment (IVE) Cave-like system, and 12 participants did the three types of walking in a counter-balanced within-groups design. The mean number of EMG activity onsets per unit time followed the same pattern in the virtual environment as in the physical environment-significantly higher for walking on the platform compared to walking on the floor. Even though participants knew that they were in fact really walking at floor level in the virtual environment condition, the visual illusion of walking on a raised platform was sufficient to influence their behavior in a measurable way. This opens up the door for this technique to be used in gait and posture related scenarios including rehabilitation.
dc.format.extent7 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec616985
dc.identifier.issn1077-2626
dc.identifier.urihttps://hdl.handle.net/2445/53087
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.isformatofVersió postprint del document publicat a: 10.1109/TVCG.2010.26
dc.relation.ispartofIEEE Transactions on Visualization and Computer Graphics, 2011, vol. 17, num. 2, p. 255-259
dc.relation.urihttp://dx.doi.org/10.1109/TVCG.2010.26
dc.rights(c) Institute of Electrical and Electronics Engineers (IEEE), 2011
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.sourceArticles publicats en revistes (Psicologia Clínica i Psicobiologia)
dc.subject.classificationRealitat virtual
dc.subject.classificationMúsculs
dc.subject.classificationCaminades
dc.subject.classificationFisiologia
dc.subject.otherVirtual reality
dc.subject.otherMuscles
dc.subject.otherWalking
dc.subject.otherPhysiology
dc.titleThe effect on lower spine muscle activation of walking on a narrow beam in virtual realityeng
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/acceptedVersion

Fitxers

Paquet original

Mostrant 1 - 1 de 1
Carregant...
Miniatura
Nom:
616985.pdf
Mida:
166.79 KB
Format:
Adobe Portable Document Format