Synchrony and social connection in immersive Virtual Reality

dc.contributor.authorTarr, B.
dc.contributor.authorSlater, Mel
dc.contributor.authorCohen, E.
dc.date.accessioned2019-02-22T09:16:28Z
dc.date.available2019-02-22T09:16:28Z
dc.date.issued2018-02-27
dc.date.updated2019-02-22T09:16:28Z
dc.description.abstractSynchronising movements in time with others can have significant positive effects on affiliative attitudes and behaviors. To explore the generalizability of synchrony effects, and to eliminate confounds of suggestion, competence and shared intention typical of standard laboratory and field experiments, we used an Immersive Virtual Reality (VR) environment. Participants, represented as virtual humans, took part in a joint movement activity with two other programmed virtual humans. The timings of the co-participant characters' movements were covertly manipulated to achieve synchrony or non-synchrony with the focal participant. Participants in the synchrony condition reported significantly greater social closeness to their virtual co-participants than those in the non-synchrony condition. Results indicate that synchrony in joint action causes positive social effects and that these effects are robust in a VR setting. The research can potentially inform the development of VR interventions for social and psychological wellbeing.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec679790
dc.identifier.issn2045-2322
dc.identifier.pmid29487405
dc.identifier.urihttps://hdl.handle.net/2445/128615
dc.language.isoeng
dc.publisherNature Publishing Group
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1038/s41598-018-21765-4
dc.relation.ispartofScientific Reports, 2018, vol. 8
dc.relation.urihttps://doi.org/10.1038/s41598-018-21765-4
dc.rightscc-by (c) Tarr, B. et al., 2018
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es
dc.sourceArticles publicats en revistes (Psicologia Clínica i Psicobiologia)
dc.subject.classificationRealitat virtual
dc.subject.classificationSincronització
dc.subject.classificationMoviment
dc.subject.otherVirtual reality
dc.subject.otherSynchronization
dc.subject.otherMotion
dc.titleSynchrony and social connection in immersive Virtual Reality
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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