e-Estesia: A Serious Game for Reducing Arousal, Improving Emotional Regulation and Increasing Wellbeing in Individuals with Gambling Disorder

dc.contributor.authorMena Moreno, Teresa
dc.contributor.authorMunguía, Lucero
dc.contributor.authorGranero, Roser
dc.contributor.authorLucas, Ignacio
dc.contributor.authorFernández Aranda, Fernando
dc.contributor.authorGómez Peña, Mónica
dc.contributor.authorMoragas, Laura
dc.contributor.authorVerdejo García, Antonio
dc.contributor.authorMenchón Magriñá, José Manuel
dc.contributor.authorJiménez-Murcia, Susana
dc.date.accessioned2024-04-29T14:32:52Z
dc.date.available2024-04-29T14:32:52Z
dc.date.issued2022-11-17
dc.date.updated2024-04-29T14:32:57Z
dc.description.abstractGambling disorder (GD) is associated with deficits in emotion regulation and impulsivity-related personality traits. In recent years there has been an increase in the use of serious games (SG) to address these factors with positive results. The aim of this study was to analyze the efficacy of the intervention with a new SG (e-Estesia), as an adjunct to a CBT intervention for GD. The sample comprised two groups (experimental group (n = 40) and control group (n = 64)) of patients with GD diagnosis. Both groups received 16 weekly CBT sessions and, concurrently, only the experimental group received 15 additional sessions with e-Estesia. Pre-post treatment with e-Estesia administered in both groups were: DSM-5 Criteria, South Oaks Gambling Screen, Symptom Checklist-Revised and measure of relapses, dropout and compliance of treatment. As regards the experimental group were also administered: Difficulties in Emotion Regulation Scale, Emotion Regulation Questionnaire, and Impulsive Behavior Scale. No statistically significant differences in the general psychopathological state, emotion regulation or impulsivity were found when comparing the groups. However, patients enrolled in the e-Estesia intervention had significantly less relapses and better indicators of treatment compliance than the control group. Considering these results, the use of complementary tools such as SG are useful for addressing GD.
dc.format.extent20 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec732672
dc.identifier.issn2077-0383
dc.identifier.pmid36431275
dc.identifier.urihttps://hdl.handle.net/2445/210640
dc.language.isoeng
dc.publisherMDPI
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.3390/jcm11226798
dc.relation.ispartofJournal of Clinical Medicine, 2022, vol. 11, num.22, p. 6798
dc.relation.urihttps://doi.org/10.3390/jcm11226798
dc.rightscc-by (c) Mena-Moreno, T. et al., 2022
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.sourceArticles publicats en revistes (Ciències Clíniques)
dc.subject.classificationJoc compulsiu
dc.subject.classificationEmocions
dc.subject.classificationJocs seriosos
dc.subject.otherCompulsive gambling
dc.subject.otherEmotions
dc.subject.otherSerious games
dc.titlee-Estesia: A Serious Game for Reducing Arousal, Improving Emotional Regulation and Increasing Wellbeing in Individuals with Gambling Disorder
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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