Subtyping treatment-seeking gaming disorder patients

dc.contributor.authorGranero, Roser
dc.contributor.authorFernández Aranda, Fernando
dc.contributor.authorCastro Calvo, Jesús
dc.contributor.authorBillieux, Joël
dc.contributor.authorValero Solís, Susana
dc.contributor.authorMora Maltas, Bernat
dc.contributor.authorRivas Pérez, Sandra
dc.contributor.authorValenciano Mendoza, Eduardo
dc.contributor.authorDel Pino Gutiérrez, Amparo
dc.contributor.authorGómez Peña, Mónica
dc.contributor.authorMoragas, Laura
dc.contributor.authorBaenas, Isabel
dc.contributor.authorMena Moreno, Teresa
dc.contributor.authorCasalé Salayet, Gemma
dc.contributor.authorCodina Lletjós, Ester
dc.contributor.authorGonzález Bueso, Ma. Vega
dc.contributor.authorSantamaría, Juan José
dc.contributor.authorBaño Alcázar, Marta
dc.contributor.authorMenchón Magriñá, José Manuel
dc.contributor.authorJiménez-Murcia, Susana
dc.date.accessioned2021-09-17T08:31:43Z
dc.date.available2021-09-17T08:31:43Z
dc.date.issued2021-09-01
dc.date.updated2021-09-16T08:44:00Z
dc.description.abstractBackground and aims: Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existence of different subtypes within clinical samples, in order to tailor treatment. This study explored the existence of different profiles of patients seeking treatment for GD through a data-driven approach. Methods: The sample included n = 107 patients receiving treatment for GD (92% men and 8% women) ranging between 14 and 60 years old (mean age = 24.1, SD = 10). A two-step clustering analysis approach explored the existence of different underlying GD profiles based on a broad set of indicators, including sociodemographic features, clinical course of the condition (e.g., onset or evolution), psychopathological symptoms, and personality traits. Results: Two GD profiles emerged. The first cluster grouped together patients who presented with a lower psychological impact (n = 72, 66.1%), whereas the second cluster comprised patients with a higher psychological impact (n = 35, 32.7%). Cluster comparisons revealed that those patients presenting the higher impact were older, with a later onset of pathological gaming patterns, and more pronounced psychopathological symptoms and dysfunctional personality profiles. Conclusions: GD severity is influenced by specific demographic, clinical, and psychopathological factors. The identification of two separate profiles provides empirical evidence that contributes to the conceptualization of this disorder, as well as to the development of reliable and valid screening tools and effective intervention plans focused on the precise characteristics of the treatment-seeking patients.
dc.format.extent13 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec714975
dc.identifier.issn0306-4603
dc.identifier.pmid34450349
dc.identifier.urihttps://hdl.handle.net/2445/180066
dc.language.isoeng
dc.publisherElsevier BV
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1016/j.addbeh.2021.107086
dc.relation.ispartofAddictive Behaviors, 2021, vol. 123, p. 107086
dc.relation.urihttps://doi.org/10.1016/j.addbeh.2021.107086
dc.rightscc by-nc-nd (c) Granero, Roser et al, 2021
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.sourceArticles publicats en revistes (Ciències Clíniques)
dc.subject.classificationJoc compulsiu
dc.subject.classificationPsicopatologia
dc.subject.otherCompulsive gambling
dc.subject.otherPsychology, Pathological
dc.titleSubtyping treatment-seeking gaming disorder patients
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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