Gamification for Teaching Integrated Circuit Processing in an Introductory VLSI Design Course

dc.contributor.authorDiéguez Barrientos, Àngel
dc.contributor.authorCanals Gil, Joan
dc.contributor.authorMoreno Martín, Sergio
dc.contributor.authorVilà i Arbonès, Anna Maria
dc.date.accessioned2025-05-16T09:55:14Z
dc.date.available2025-05-16T09:55:14Z
dc.date.issued2024-08-22
dc.date.updated2025-05-16T09:55:14Z
dc.description.abstractGamification is being incorporated into university classrooms due to its educational benefits for students learning, including encouraging student behavior and engagement, and consequently improving learning outcomes. Despite gamification being increasingly used in education, little has been developed related to Very-Large-Scale Integration (VLSI). In this article, we describe two different gamification experiences applied to integrated circuit processing and design in an introductory VLSI design course for Electronic Engineers. While gamification in universities is still not very mature and our experience spans only two academic years, we observed that, with the practice of gamifying part of our course, the topics treated in games were profoundly learned and the experience was very positive in every aspect of the teaching–learning process.
dc.format.extent11 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec750188
dc.identifier.urihttps://hdl.handle.net/2445/221066
dc.language.isoeng
dc.publisherMDPI
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.3390/educsci14080921
dc.relation.ispartofEducation Sciences, 2024, vol. 14, num.8
dc.relation.urihttps://doi.org/10.3390/educsci14080921
dc.rightscc-by (c) Diéguez, A. et al., 2024
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.sourceArticles publicats en revistes (Enginyeria Electrònica i Biomèdica)
dc.subject.classificationDisseny de circuits electrònics
dc.subject.classificationLudificació
dc.subject.classificationEstratègies d'aprenentatge
dc.subject.otherElectronic circuit design
dc.subject.otherGamification
dc.subject.otherLearning strategies
dc.titleGamification for Teaching Integrated Circuit Processing in an Introductory VLSI Design Course
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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