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Please use this identifier to cite or link to this item: https://hdl.handle.net/2445/119610
Shading analysis on Unity3D
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[en] The broad majority of videogames nowadays have visual features that make them easily recognizable to the common people. This project seeks to visually change the game Fracsland in a way that appeals more to young users. To reach this goal, some methods and techniques that can improve the sthetic of the game are to be analyzed using the game engine Unity3D. This project also makes a first approach to new technologies like virtual reality.
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Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2017, Director: Anna Puig Puig
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PÉREZ DELGADO, Raúl. Shading analysis on Unity3D. [consulted: 8 of June of 2026]. Available at: https://hdl.handle.net/2445/119610