Shading analysis on Unity3D

dc.contributor.advisorPuig Puig, Anna
dc.contributor.authorPérez Delgado, Raúl
dc.date.accessioned2018-02-06T10:52:39Z
dc.date.available2018-02-06T10:52:39Z
dc.date.issued2017-06-22
dc.descriptionTreballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2017, Director: Anna Puig Puigca
dc.description.abstract[en] The broad majority of videogames nowadays have visual features that make them easily recognizable to the common people. This project seeks to visually change the game Fracsland in a way that appeals more to young users. To reach this goal, some methods and techniques that can improve the sthetic of the game are to be analyzed using the game engine Unity3D. This project also makes a first approach to new technologies like virtual reality.ca
dc.format.extent131 p.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/2445/119610
dc.language.isospaca
dc.rightsmemòria: cc-by-nc-sa (c) Raúl Pérez Delgado, 2017
dc.rightscodi: GPL (c) Raúl Pérez Delgado, 2017
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca
dc.rights.urihttp://creativecommons.org/licenses/by-sa/3.0/es
dc.rights.urihttp://www.gnu.org/licenses/gpl-3.0.ca.html
dc.sourceTreballs Finals de Grau (TFG) - Enginyeria Informàtica
dc.subject.classificationDisseny de videojocscat
dc.subject.classificationVisualització tridimensionalcat
dc.subject.classificationProgramaricat
dc.subject.classificationTreballs de fi de graucat
dc.subject.classificationFraccionsca
dc.subject.classificationJocs seriososca
dc.subject.classificationEducació primàriaca
dc.subject.otherVideo games designeng
dc.subject.otherThree-dimensional display systemseng
dc.subject.otherComputer softwareeng
dc.subject.otherBachelor's theseseng
dc.subject.otherFractionsen
dc.subject.otherSerious gamesen
dc.subject.otherPrimary educationen
dc.titleShading analysis on Unity3Dca
dc.typeinfo:eu-repo/semantics/bachelorThesisca

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