The Ecocritical Dimensions of Entertainment Video Games: A Systematic Review

dc.contributor.authorMarín-Rubio, Kevin
dc.contributor.authorVilasís-Pamos, Júlia
dc.contributor.authorRubio, Xavier
dc.date.accessioned2026-04-09T13:41:36Z
dc.date.available2026-04-09T13:41:36Z
dc.date.issued2026-04-02
dc.date.updated2026-04-09T13:41:36Z
dc.description.abstractAs the climate crisis escalates, video games are gaining recognition for shaping environmental perspectives that might inspire change. Although research has tended to focus on serious games, the ecocritical potential of entertainment games is increasingly advocated. However, this potential remains underexplored from a transdisciplinary perspective that encompasses fields such as ecogame studies, game literacies, and game-based learning. This systematic literature review analyzes 80 studies published between 2019 and November 2024, addressing how entertainment video games engage with environmental issues. Six themes were defined: Game Design, Climate Change, Future-Oriented Perspectives, Posthumanist Approaches, Games in Non-Guided Contexts, and Games in Guided Contexts. These were discussed through the four ecocritical dimensions of video games: Knowing, Feeling, Imagining, and Acting. This review provides an overview of current research. It also suggests directions for future work, shifting attention from games’ ecocritical design to how players engage with and around games and their impact beyond gameplay.
dc.format.extent35 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec769040
dc.identifier.issn1555-4120
dc.identifier.urihttps://hdl.handle.net/2445/228770
dc.language.isoeng
dc.publisherSAGE Publications
dc.relation.isformatofVersió postprint del document publicat a: https://doi.org/10.1177/15554120261437894
dc.relation.ispartofGames and Culture, 2026
dc.relation.urihttps://doi.org/10.1177/15554120261437894
dc.rightscc-by-nc-nd (c) Marín-Rubio, K. et al., 2026
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.sourceArticles publicats en revistes (Didàctiques Aplicades)
dc.subject.classificationVideojocs
dc.subject.classificationAprenentatge basat en el joc
dc.subject.classificationDesenvolupament sostenible
dc.subject.classificationEcologia
dc.subject.otherVideo games
dc.subject.otherGame-based learning
dc.subject.otherSustainable development
dc.subject.otherEcology
dc.titleThe Ecocritical Dimensions of Entertainment Video Games: A Systematic Review
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/acceptedVersion

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