Determinants of cue-elicited alcohol craving and perceived realism in Virtual Reality environments among patients with alcohol use disorder

dc.contributor.authorHernández Serrano, Olga
dc.contributor.authorGhiţă, Alexandra
dc.contributor.authorRuiz, Jolanda F. (Fernandez Ruiz)
dc.contributor.authorMonras Arnau, Miquel
dc.contributor.authorGual, Antoni
dc.contributor.authorGacto-Sánchez, Mariano
dc.contributor.authorPorras-García, Bruno
dc.contributor.authorFerrer, Marta (Ferrer García)
dc.contributor.authorGutiérrez Maldonado, José
dc.date.accessioned2021-06-16T09:50:26Z
dc.date.available2021-06-16T09:50:26Z
dc.date.issued2021-05-21
dc.date.updated2021-06-16T09:50:26Z
dc.description.abstractThe identification of variables that can modulate the efficacy of cue exposure using virtual reality (VR) is crucial. This study aimed to explore determinant variables of cue-elicited alcohol craving and perceived realism (PR) of environments and alcoholic beverages during a VR cue-exposure session among alcohol use disorder (AUD) outpatients. A prospective cohort study was conducted amongst 72 outpatients with AUD from a clinical setting. Alcohol craving experienced during VR exposure and PR of virtual environments and alcoholic drinks were evaluated after a VR session of exposure to alcohol-related contexts and cues. Sociodemographic, psychological and consumption characteristics were examined as possible predicting variables. Multiple linear regression analyses showed that the AUD severity and PR of beverages were predictors of cue-elicited alcohol craving. Educational level, PR of beverages and age were predictors of the PR of VR environments. In relation to the PR of VR beverages, cue-elicited alcohol craving and the PR of environments were predictors. A simple mediational model was also performed to analyze the influence of the PR of beverages on the relationship between the AUD severity and alcohol craving experienced during VR exposure: an indirect or mediational effect was found. PR of alcoholic beverages was (1) a key predictor of the PR of VR environments (and vice versa) and the alcohol craving (and vice versa) experienced during VR cue-exposure sessions using ALCO-VR software among AUD patients and (2) a mediator between AUD severity and cue-elicited alcohol craving.
dc.format.extent17 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec712220
dc.identifier.issn2077-0383
dc.identifier.pmid34064120
dc.identifier.urihttps://hdl.handle.net/2445/178404
dc.language.isoeng
dc.publisherMDPI
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.3390/jcm10112241
dc.relation.ispartofJournal of Clinical Medicine, 2021, vol. 10, num. 11, p. 2241
dc.relation.urihttps://doi.org/10.3390/jcm10112241
dc.rightscc-by (c) Hernández-Serrano, Olga et al., 2021
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.sourceArticles publicats en revistes (Psicologia Clínica i Psicobiologia)
dc.subject.classificationTractament de l'alcoholisme
dc.subject.classificationAssaigs clínics
dc.subject.classificationRealitat virtual
dc.subject.otherAlcoholism treatment
dc.subject.otherClinical trials
dc.subject.otherVirtual reality
dc.titleDeterminants of cue-elicited alcohol craving and perceived realism in Virtual Reality environments among patients with alcohol use disorder
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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