Motion‐in‐depth effects on interceptive timing errors in an immersive environment

dc.contributor.authorLópez-Moliner, Joan
dc.contributor.authorMalla, Cristina de la
dc.date.accessioned2022-06-02T15:35:00Z
dc.date.available2022-06-02T15:35:00Z
dc.date.issued2021-11-09
dc.date.updated2022-06-02T15:35:00Z
dc.description.abstractWe often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a large body of literature addressing how we estimate diferent parameters when objects move both in the fronto-parallel plane and in depth. However, we do not know to which extent the timing of interceptive actions is afected when motion-in-depth (MID) is involved. Unlike previous studies that have looked at the timing of interceptive actions using constant distances and fronto-parallel motion, we here use immersive virtual reality to look at how diferences in the above-mentioned variables infuence timing errors in a shooting task performed in a 3D environment. Participants had to shoot at targets that moved following diferent angles of approach with respect to the observer when those reached designated shooting locations. We recorded the shooting time, the temporal and spatial errors and the head's position and orientation in two conditions that difered in the interval between the shot and the interception of the target's path. Results show a consistent change in the temporal error across approaching angles: the larger the angle, the earlier the error. Interestingly, we also found diferent error patterns within a given angle that depended on whether participants tracked the whole target's trajectory or only its end-point. These diferences had larger impact when the target moved in depth and are consistent with underestimating motion-in-depth in the periphery. We conclude that the strategy participants use to track the target's trajectory interacts with MID and afects timing performance.
dc.format.extent13 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec717956
dc.identifier.issn2045-2322
dc.identifier.urihttps://hdl.handle.net/2445/186278
dc.language.isoeng
dc.publisherNature Publishing Group
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1038/s41598-021-01397-x
dc.relation.ispartofScientific Reports, 2021, vol. 11, p. 21961
dc.relation.urihttps://doi.org/10.1038/s41598-021-01397-x
dc.rightscc-by (c) López-Moliner, Joan et al., 2021
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.sourceArticles publicats en revistes (Cognició, Desenvolupament i Psicologia de l'Educació)
dc.subject.classificationVelocitat
dc.subject.classificationPercepció visual
dc.subject.classificationRealitat virtual
dc.subject.classificationMoviment
dc.subject.otherSpeed
dc.subject.otherVisual perception
dc.subject.otherVirtual reality
dc.subject.otherMotion
dc.titleMotion‐in‐depth effects on interceptive timing errors in an immersive environment
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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