Gamifying Learning with AI: A Pathway to 21st-Century Skills 

dc.contributor.authorGómez Niño, Julián Ricardo
dc.contributor.authorÁrias Delgado, Liliana Patricia
dc.contributor.authorChiappe, Andrés
dc.contributor.authorOrtega González, Èric
dc.date.accessioned2025-10-30T14:45:41Z
dc.date.available2025-10-30T14:45:41Z
dc.date.issued2025
dc.date.updated2025-10-30T14:45:41Z
dc.description.abstractThis systematic review examines how gamification and artificial intelligence (AI)can converge to foster essential 21st-century skills like creativity, collaboration,and critical thinking in education. The review followed the main PRISMA state-ment guidelines, resulting in 175 articles for qualitative content analysis andbibliometric network visualization using VOSviewer. Key findings emerged: 1)Priority skills included creativity, collaboration, communication, and critical think-ing. 2) Gamification enhances motivation, engagement, and skill acquisition viagame elements. 3) AI personalizes learning experiences, provides feedback, andadapts gamified content. 4) Social interactions in virtual gamified environmentspromote collaboration. Gamification taps into motivational aspects of games,while AI enables personalized, adaptive learning experiences. Together, theyoffer innovative strategies for transforming education into an engaging, perso-nalized process for developing vital competencies. This review provides valuableinsights for teachers, instructional designers, and policymakers seeking to pre-pare students for future challenges through leveraging gamification and AI infostering 21st-century skills.
dc.format.extent16 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec757560
dc.identifier.issn0256-8543
dc.identifier.urihttps://hdl.handle.net/2445/223984
dc.language.isoeng
dc.publisherTaylor & Francis
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1080/02568543.2024.2421974
dc.relation.ispartofJOURNAL OF RESEARCH IN CHILDHOOD EDUCATION, 2025, vol. 39, num.4, p. 735-750
dc.relation.urihttps://doi.org/10.1080/02568543.2024.2421974
dc.rightscc by-nc-nd (c) Gómez Niño, Julián Ricardo et al., 2025
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.sourceArticles publicats en revistes (Teoria i Història de l'Educació)
dc.subject.classificationEducació
dc.subject.classificationLudificació
dc.subject.classificationIntel·ligència artificial
dc.subject.classificationPensament creatiu
dc.subject.otherEducation
dc.subject.otherGamification
dc.subject.otherArtificial intelligence
dc.subject.otherCreative thinking
dc.titleGamifying Learning with AI: A Pathway to 21st-Century Skills 
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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