The Responses of medical general practitioners to unreasonable patient demand for antibiotics - A study of medical ethics using immersive virtual reality

dc.contributor.authorPan, Xueni
dc.contributor.authorSlater, Mel
dc.contributor.authorBeacco, Alejandro
dc.contributor.authorNavarro, X. (Xavier)
dc.contributor.authorBellido Rivas, Anna Isabel
dc.contributor.authorSwapp, David
dc.contributor.authorHale, Joanna
dc.contributor.authorGeorge Forbes, Paul Alexander
dc.contributor.authorDenvir, Catrina
dc.contributor.authorHamilton, Antonia F. de C.
dc.contributor.authorDelacroix, Sylvie
dc.date.accessioned2016-12-05T15:03:27Z
dc.date.available2016-12-05T15:03:27Z
dc.date.issued2016
dc.date.updated2016-12-05T15:03:32Z
dc.description.abstractBackground Dealing with insistent patient demand for antibiotics is an all too common part of a General Practitioner's daily routine. This study explores the extent to which portable Immersive Vir- tual Reality technology can help us gain an accurate understanding of the factors that influence a doctor's response to the ethical challenge underlying such tenacious requests for antibiotics (given the threat posed by growing anti-bacterial resistance worldwide). It also considers the potential of such technology to train doctors to face such dilemmas. Experiment Twelve experienced GPs and nine trainees were confronted with an increasingly angry demand by a woman to prescribe antibiotics to her mother in the face of inconclusive evidence that such antibiotic prescription is necessary. The daughter and mother were virtual characters displayed in immersive virtual reality. The specific purposes of the study were twofold: first, whether experienced GPs would be more resistant to patient demands than the trainees, and second, to investigate whether medical doctors would take the virtual situation seriously. Results Eight out of the 9 trainees prescribed the antibiotics, whereas 7 out of the 12 GPs did so. On the basis of a Bayesian analysis, these results yield reasonable statistical evidence in favor of the notion that experienced GPs are more likely to withstand the pressure to prescribe antibiotics than trainee doctors, thus answering our first question positively. As for the second question, a post experience questionnaire assessing the participants' level of presence (together with participants' feedback and body language) suggested that overall participants did tend towards the illusion of being in the consultation room depicted in the virtual reality and that the virtual consultation taking place was really happening.
dc.format.extent15 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec656397
dc.identifier.issn1932-6203
dc.identifier.pmid26889676
dc.identifier.urihttps://hdl.handle.net/2445/104491
dc.language.isoeng
dc.publisherPublic Library of Science (PLoS)
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1371/journal.pone.0146837
dc.relation.ispartofPLoS One, 2016, vol. 11, num. 2, p. e0146837
dc.relation.urihttps://doi.org/10.1371/journal.pone.0146837
dc.rightscc-by (c) Pan, Xueni et al., 2016
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es
dc.sourceArticles publicats en revistes (Psicologia Clínica i Psicobiologia)
dc.subject.classificationÈtica mèdica
dc.subject.classificationRelacions metge-pacient
dc.subject.classificationRealitat virtual
dc.subject.otherMedical ethics
dc.subject.otherPhysician-patient relationships
dc.subject.otherVirtual reality
dc.titleThe Responses of medical general practitioners to unreasonable patient demand for antibiotics - A study of medical ethics using immersive virtual reality
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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