Perception and control of a virtual body in immersive virtual reality for rehabilitation

dc.contributor.authorDonegan, Anthony
dc.contributor.authorSánchez-Vives, María Victoria
dc.date.accessioned2025-02-17T12:15:44Z
dc.date.available2025-09-09T05:10:14Z
dc.date.issued2024-12
dc.date.updated2025-02-10T13:17:55Z
dc.description.abstractPurpose of reviewThis review explores recent advances in using immersive virtual reality to improve bodily perception and motor control in rehabilitation across musculoskeletal and neurological conditions, examining how virtual reality's unique capabilities can address the challenges of traditional approaches. The potential in this area of the emerging metaverse and the integration of artificial intelligence in virtual reality are discussed.Recent findingsIn musculoskeletal rehabilitation, virtual reality shows promise in enhancing motivation, adherence, improving range of motion, and reducing kinesiophobia, particularly postsurgery. For neurological conditions like stroke and spinal cord injury, virtual reality's ability to manipulate bodily perceptions offers significant therapeutic potential, with reported improvements in upper limb function and gait performance. Balance and gait rehabilitation, especially in older adults, have also seen positive outcomes. The integration of virtual reality with brain-computer interfaces presents exciting possibilities for severe speech and motor impairments.SummaryCurrent research is limited by small sample sizes, short intervention durations, and variability in virtual reality systems. Future studies should focus on larger, long-term trials to confirm findings and explore underlying mechanisms. As virtual reality technology advances, its integration into rehabilitation programs could revolutionize treatment approaches, personalizing treatments, facilitating home training, and potentially improving patient outcomes across a wide variety of conditions.ca
dc.format.extent14 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idimarina9446785
dc.identifier.issn1350-7540
dc.identifier.pmid39253749
dc.identifier.urihttps://hdl.handle.net/2445/218830
dc.language.isoengca
dc.publisherWolters Kluwer Healthca
dc.relation.isformatofVersió postprint del document publicat a: https://doi.org/10.1097/wco.0000000000001321
dc.relation.ispartofCurrent Opinion In Neurology, 2024, vol. 37, num. 6, p. 638-644
dc.relation.urihttps://doi.org/10.1097/wco.0000000000001321
dc.rights(c) Wolters Kluwer Health, 2024
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.sourceArticles publicats en revistes (IDIBAPS: Institut d'investigacions Biomèdiques August Pi i Sunyer)
dc.subject.classificationRealitat virtual
dc.subject.classificationRehabilitació mèdica
dc.subject.otherVirtual reality
dc.subject.otherMedical rehabilitation
dc.titlePerception and control of a virtual body in immersive virtual reality for rehabilitationca
dc.typeinfo:eu-repo/semantics/articleca
dc.typeinfo:eu-repo/semantics/acceptedVersion

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