Algorithmic versus teacher-led sequencing in a digital serious game and the development of second language reading fluency and accuracy

dc.contributor.authorSerra, Judit
dc.contributor.authorGilabert Guerrero, Roger
dc.date.accessioned2022-06-17T12:43:06Z
dc.date.available2022-06-17T12:43:06Z
dc.date.issued2021-06-10
dc.date.updated2022-06-17T12:43:08Z
dc.description.abstractRecent years have seen a surge of calls for personalization of education. Automatised adaptivity in serious games has been advocated as a potential instantiation of such calls. Yet little is known about the extent to which personalised learning through automatised adaptivity poses an advantage for language learning over generalised teacher-led sequencing in digital, game-based learning environments. The goal of this paper is to address this question by comparing the learning outcomes in reading accuracy and fluency of didactic sequences designed by EFL teachers or by an adaptive algorithm. A total of 67 participants completed several proficiency and reading skills pretest and posttest and used the iRead system for 6 months. Results showed that all learners made progress in reading skills, but no significant differences were found between the two sequences in relation to the development of reading skills. It was also shown that adaptivity works best if it leads to increase in the number of games per feature. Results are discussed in the context of previous findings, and the role of adaptivity and sequencing is critically assessed.
dc.format.extent19 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec712769
dc.identifier.issn0007-1013
dc.identifier.urihttps://hdl.handle.net/2445/186767
dc.language.isoeng
dc.publisherWiley
dc.relation.isformatofVersió publicada a: https://doi.org/10.1111/bjet.13131
dc.relation.ispartofBritish Journal of Educational Technology, 2021, vol. 52, num. 5, p. 1898-1916
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/H2020/731724/EU//iRead
dc.relation.urihttps://doi.org/10.1111/bjet.13131
dc.rightscc by-nc-nd (c) Judit Serra & Roger Gilabert, 2021
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.sourceArticles publicats en revistes (Llengües i Literatures Modernes i Estudis Anglesos)
dc.subject.classificationJocs seriosos
dc.subject.classificationTests de lectura
dc.subject.classificationEstratègies d'aprenentatge
dc.subject.classificationEnsenyament de llengües estrangeres
dc.subject.classificationAnglès
dc.subject.otherSerious games
dc.subject.otherReading tests
dc.subject.otherLearning strategies
dc.subject.otherForeign language teaching
dc.subject.otherEnglish language
dc.titleAlgorithmic versus teacher-led sequencing in a digital serious game and the development of second language reading fluency and accuracy
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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