Fast Charging Stations: Simulating Entry and Location in a Game of Strategic Interaction [WP]

dc.contributor.authorBernardo, Valeria
dc.contributor.authorBorrell, Joan-Ramon
dc.contributor.authorPerdiguero, Jordi
dc.date.accessioned2015-09-17T12:24:06Z
dc.date.available2015-09-17T12:24:06Z
dc.date.issued2015
dc.date.updated2015-09-17T12:24:06Z
dc.description.abstractThis paper uses a game of strategic interaction to simulate entry and location of fast charging stations for electric vehicles. It evaluates the equilibria obtained in terms of social welfare and firm spatial differentiation. Using Barcelona mobility survey, demographic data and the street graph we find that only at an electric vehicle penetration rate above 3% does a dense network of stations appear as the equilibrium outcome of a market with no fiscal transfers. We also find that price competition drives location differentiation measured not only in Euclidean distances but also in consumer travel distances.
dc.format.extent32 p.
dc.format.mimetypeapplication/pdf
dc.identifier.issn2014-1254
dc.identifier.urihttps://hdl.handle.net/2445/66924
dc.language.isoeng
dc.publisherUniversitat de Barcelona. Institut de Recerca en Economia Aplicada Regional i Pública
dc.relation.isformatofReproducció del document publicat a: http://www.ub.edu/irea/working_papers/2015/201513.pdf
dc.relation.ispartofIREA – Working Papers, 2015, IR15/13
dc.relation.ispartofseries[WP E-IR15/13]
dc.rightscc-by-nc-nd, (c) Bernardo et al., 2015
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/
dc.sourceDocuments de treball (Institut de Recerca en Economia Aplicada Regional i Pública (IREA))
dc.subject.classificationOrdenació del territori
dc.subject.classificationVehicles elèctrics
dc.subject.classificationMobilitat social
dc.subject.classificationMatemàtica recreativa
dc.subject.otherRegional planning
dc.subject.otherElectric vehicles
dc.subject.otherSocial mobility
dc.subject.otherMathematical recreations
dc.titleFast Charging Stations: Simulating Entry and Location in a Game of Strategic Interaction [WP]
dc.typeinfo:eu-repo/semantics/workingPaper

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