Brain-Computer Interfaces, Virtual Reality, and Videogames

dc.contributor.authorLecuyer, Anatole
dc.contributor.authorLotte, Fabien
dc.contributor.authorReilly, Richard B.
dc.contributor.authorLeeb, Robert
dc.contributor.authorHirose, Michitaka
dc.contributor.authorSlater, Mel
dc.date.accessioned2015-05-12T16:45:12Z
dc.date.available2015-05-12T16:45:12Z
dc.date.issued2008
dc.date.updated2015-05-12T16:45:12Z
dc.description.abstractMajor challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.
dc.format.extent7 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec617020
dc.identifier.issn0018-9162
dc.identifier.urihttps://hdl.handle.net/2445/65513
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.isformatofReproducció del document publicat a: http://dx.doi.org/10.1109/MC.2008.410
dc.relation.ispartofComputer, 2008, vol. 41, num. 10, p. 66-72
dc.relation.urihttp://dx.doi.org/10.1109/MC.2008.410
dc.rights(c) Institute of Electrical and Electronics Engineers (IEEE), 2008
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.sourceArticles publicats en revistes (Psicologia Clínica i Psicobiologia)
dc.subject.classificationCervell
dc.subject.classificationRealitat virtual
dc.subject.classificationVideojocs
dc.subject.classificationVisualització tridimensional
dc.subject.otherBrain
dc.subject.otherVirtual reality
dc.subject.otherVideo games
dc.subject.otherThree-dimensional display systems
dc.titleBrain-Computer Interfaces, Virtual Reality, and Videogames
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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