Social interaction shapes and boosts second language learning: virtual reality can show us how

dc.contributor.authorZappa, Ana
dc.contributor.authorSlater, Mel
dc.contributor.authorRodríguez Fornells, Antoni
dc.date.accessioned2026-03-16T11:48:19Z
dc.date.available2026-03-16T11:48:19Z
dc.date.issued2025-12-19
dc.date.updated2026-02-04T15:51:48Z
dc.description.abstractSocial interaction can play a crucial role in how a second language (L2) is learned. In the current review, we examine theoretical frameworks and empirical studies demonstrating how social factors influence L2 learning, but we also identify gaps in the current literature. We propose using virtual reality (VR) as a methodology to fill these gaps with controlled, ecologically valid social simulations that can elucidate how social factors shape L2 learning.
dc.format.mimetypeapplication/pdf
dc.identifier.pmid41413431
dc.identifier.urihttps://hdl.handle.net/2445/228120
dc.language.isoeng
dc.publisherSpringer Science and Business Media LLC
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1038/s41539-025-00381-8
dc.relation.ispartofnpj Science of Learning, 2025, vol. 10, 90
dc.relation.urihttps://doi.org/10.1038/s41539-025-00381-8
dc.rightscc-by-nc-nd (c) Zappa, Ana et al., 2025
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.classificationRealitat virtual
dc.subject.classificationExperiència d'aprenentatge mediat
dc.subject.otherVirtual reality
dc.subject.otherMediated learning experience
dc.titleSocial interaction shapes and boosts second language learning: virtual reality can show us how
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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