Persuasive Qualities of games as an artistic medium with a social function

dc.contributor.authorGarcía-Martínez, Alba
dc.date.accessioned2020-03-06T14:01:34Z
dc.date.available2020-03-06T14:01:34Z
dc.date.issued2019-07-01
dc.date.updated2020-03-06T14:01:36Z
dc.description.abstractPeople who are not in the game world often comment that they will numb players, rob them of any sense of empathy and create a generation of isolated and antisocial loners. In this article we will try to affirm the opposite: that games can play a powerful role in the creation of empathy, as well as other positive emotional experiences thanks to their own structural processes and how this empathy is the necessary one to make up for the lack of involvement of society in artistic creation. We will deal with the persuasive properties of games as media and what differentiates them from other media. Also, we will explain what these qualities of the games can bring to the activist and social art.
dc.format.extent9 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec696031
dc.identifier.issn1470-4129
dc.identifier.urihttps://hdl.handle.net/2445/152237
dc.language.isoeng
dc.publisherSAGE Publications
dc.relation.isformatofVersió postprint del document publicat a: https://www.researchgate.net/publication/334574279_PERSUASIVE_QUALITIES_OF_GAMES_AS_AN_ARTISTIC_MEDIUM_WITH_A_SOCIAL_FUNCTION
dc.relation.ispartofJournal of Visual Culture, 2019, vol. 1, num. 1, p. 23-31
dc.rights(c) García-Martínez, Alba , 2019
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.sourceArticles publicats en revistes (Arts Visuals i Disseny)
dc.subject.classificationEscultura
dc.subject.classificationJoc
dc.subject.otherSculpture
dc.subject.otherPlay
dc.titlePersuasive Qualities of games as an artistic medium with a social function
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/acceptedVersion

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