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Si us plau utilitzeu sempre aquest identificador per citar o enllaçar aquest document: https://hdl.handle.net/2445/219707
The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study
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Background: Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes. Method: Experimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020-21 academic year. Results: After ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups. Conclusion: Nursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game.
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ROSA CASTILLO, Antonio, GARCÍA PAÑELLA, Oscar, ROSELLÓ NOVELLA, Alba, MAESTRE GONZÁLEZ, Elena, PULPÓN SEGURA, Anna m., ICART ISERN, M. teresa (maria teresa), SOLÀ POLA, Montserrat. The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study. _Nurse Education In Practice_. 2023. Vol. 70. [consulta: 22 de gener de 2026]. ISSN: 1471-5953. [Disponible a: https://hdl.handle.net/2445/219707]