The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study

dc.contributor.authorRosa Castillo, Antonio
dc.contributor.authorGarcía Pañella, Oscar
dc.contributor.authorRoselló Novella, Alba
dc.contributor.authorMaestre González, Elena
dc.contributor.authorPulpón Segura, Anna M.
dc.contributor.authorIcart Isern, M. Teresa (Maria Teresa)
dc.contributor.authorSolà Pola, Montserrat
dc.date.accessioned2025-03-13T20:34:18Z
dc.date.available2025-03-13T20:34:18Z
dc.date.issued2023-07
dc.date.updated2025-03-13T20:34:18Z
dc.description.abstractBackground: Gamification is a novel educational method that adopts elements of games to motivate students using participatory learning. The objective of this study was to measure the effect of participation in an Instagram-based educational game on learning outcomes. Method: Experimental design with 291 university students in a first-year course of the Bachelor of Nursing during the 2020-21 academic year. Results: After ruling out pretest sensitization, we identified a positive effect of participation in the educational game. An average improvement of 0.62 points was observed in the final grade of the students belonging to the experimental groups. Conclusion: Nursing undergraduate students participating an Instagram-based educational game had better learning outcomes than their counterparts who did not participate in the game.
dc.format.extent6 p.
dc.format.mimetypeapplication/pdf
dc.identifier.idgrec736953
dc.identifier.issn1471-5953
dc.identifier.pmid37201264
dc.identifier.urihttps://hdl.handle.net/2445/219707
dc.language.isoeng
dc.publisherElsevier
dc.relation.isformatofReproducció del document publicat a: https://doi.org/10.1016/j.nepr.2023.103656
dc.relation.ispartofNurse Education In Practice, 2023, vol. 70
dc.relation.urihttps://doi.org/10.1016/j.nepr.2023.103656
dc.rightscc-by (c) Rosa Castillo, Antonio et al., 2023
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.sourceArticles publicats en revistes (Infermeria Fonamental i Clínica)
dc.subject.classificationLudificació
dc.subject.classificationEnsenyament de la infermeria
dc.subject.classificationXarxes socials
dc.subject.otherGamification
dc.subject.otherNursing education
dc.subject.otherSocial networks
dc.titleThe effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion

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