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Bachelor thesis

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memòria: cc-nc-nd (c) Oriol Sors Vidal, 2022
Please use this identifier to cite or link to this item: https://hdl.handle.net/2445/187241

Videojoc 3D per al reconeixement i construcció de figures geomètriques

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[en] The ultimate goal of this final project is to create a 3D video game that serves as a complementary tool in learning the geometry of space in secondary school. In this sense, the aim is for students to obtain a series of pieces necessary to be able to assemble, in the end, a three-dimensional construction that has been previously designed by a teacher. During this process, they must be able to solve challenges and geometric issues also designated by teachers, which involve the recognition of solids and their fundamental characteristics. Therefore, a close communication between student-teacher is pursued that allows the adaptability of the game according to the needs of the students. In any case, this dialogue should not be restricted exclusively to the classroom, but at all times the evolution of the student can be followed. The development of the video game has also required an exploration of certain mathematical concepts, which have been necessary to overcome non-trivial implementation problems that have arisen throughout working on some aspects of functionality.

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Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2022, Director: Anna Puig Puig

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SORS VIDAL, Oriol. Videojoc 3D per al reconeixement i construcció de figures geomètriques. [consulted: 8 of October of 2026]. Available at: https://hdl.handle.net/2445/187241

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