Real-Time Global Illumination for VR Applications
| dc.contributor.author | Mortensen, Jesper | |
| dc.contributor.author | Yu, Insu | |
| dc.contributor.author | Khanna, Pankaj | |
| dc.contributor.author | Tecchia, Franco | |
| dc.contributor.author | Marino, Giuseppe | |
| dc.contributor.author | Spanlang, Bernhard | |
| dc.contributor.author | Slater, Mel | |
| dc.date.accessioned | 2014-09-03T11:50:09Z | |
| dc.date.available | 2014-09-03T11:50:09Z | |
| dc.date.issued | 2008-12 | |
| dc.date.updated | 2014-09-03T11:50:09Z | |
| dc.description.abstract | Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for realtime GPU-based rendering in a Cave Automatic Virtual Environment. | |
| dc.format.extent | 9 p. | |
| dc.format.mimetype | application/pdf | |
| dc.identifier.idgrec | 617015 | |
| dc.identifier.issn | 0272-1716 | |
| dc.identifier.uri | https://hdl.handle.net/2445/56664 | |
| dc.language.iso | eng | |
| dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | |
| dc.relation.isformatof | Reproducció del document publicat a: http://www0.cs.ucl.ac.uk/staff/i.yu/pub/Yu_IEEE_08.pdf; http://www0.cs.ucl.ac.uk/staff/i.yu/pub/Yu_IEEE_08.pdf | |
| dc.relation.ispartof | IEEE Computer Graphics and Applications, 2008, p. 56-64 | |
| dc.rights | (c) Institute of Electrical and Electronics Engineers (IEEE), 2008 | |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | |
| dc.source | Articles publicats en revistes (Psicologia Clínica i Psicobiologia) | |
| dc.subject.classification | Realitat virtual | |
| dc.subject.classification | Il·lusions òptiques | |
| dc.subject.classification | Temps real (Informàtica) | |
| dc.subject.other | Virtual reality | |
| dc.subject.other | Optical illusions | |
| dc.subject.other | Real-time data processing | |
| dc.title | Real-Time Global Illumination for VR Applications | |
| dc.type | info:eu-repo/semantics/article | |
| dc.type | info:eu-repo/semantics/publishedVersion |
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